Sonic World Technical Survey

We haven’t done this in a while!
While we have no content 100% ready to show yet from the scope expanding for V2.0, we thought we’d take time to check what everyone thinks of the current Sonic World experience and how to improve it.
Even if you haven’t touched World since 2017, please fill it out, so we can help make the game the best it can be.

Sonic World MULTIPLAYER??? – Open Beta

What is this?

Sonic World is a sandbox, heavily moddable game styled after Sonic Adventure and Sonic Heroes that initially released in 2014. This is an online version of Release 9, the 2018 version of the game. The goal of this is to polish it enough to put it into Sonic World DX, the definitive version of Sonic World that pushes Blitz3D to its limits!

What’s included?

Release 9’s base gameplay has been mostly unaltered. All focus has been to include online play. It includes the following features:

  • Tag Gamemode, tag others before time runs out.
  • Hide and seek, one person is the seeker, the others hide
  • Race mode lets you race to the finish, or fight others in rival missions
  • PVP can be toggled by the host, alongside a countdown for races
  • Spectate other players using F11 (Debug mode required)

This is an open beta, many bugs are present! Keep this in mind as you play,

How to play:

  1. Download the game from the Google drive link (1st link)
  2. a. If you downloaded the game yesterday, download the .exe file in the 2nd link and put it in your game folder
  3. Launch the game and go through first time setup.
  4. Go to options and find player name, type your name here. Also check your controls here and make sure they’re to your liking.
  5. On the main menu, select online, then join.
  6. Use your skill 2 binding (yellow button, defaults to s key/y button) to paste the i.p. address of the host (I will be hosting during this stream)
  7. If all works, you should be auto-loaded in! Pause lets you restart if you get stuck or change your player.
  8. team switch allows you to open chat. If you want to host yourself, you need to know port-forwarding. The port this game uses is Port 2222

Legacy Release now Open Source

After over 5 years of release, and after the 10th anniversary of the original Sonic World, the source code for Sonic World Release 9 is available and installation is documented!

Everything should be there to get the code up and running, except for the assets, which you should pull from an existing release 9 download.

https://github.com/oakwoodwolf/Sonic-World-Release-9

After the drama with the original creator, developers started to spin off using the then-abandoned code, eventually becoming what Sonic World DX came today.

We hope making this open source that it may cause new developments with this, may it be additions to the game, fixes of long-running issues from the years old code, etc.

As Sonic World’s 10th anniversary approaches, team member has made a 2 hour documentary on the history of BlitzSonic up until Sonic World DX 1.2. A must-watch for anyone who played Sonic World or any 3D Sonic fangame between 2006-2015!

It contains comprehensive behind the scenes from every version of Sonic World and the most influential BlitzSonic fangames.

Sonic World DX V1.2 – Release!

After a few months of silence, the next major version of Sonic World DX is here!

Download:

MEGA:

Drive:

This adds back Special Stages, revamps the gallery and the stage structure!

It also adds Chemical Plant, Rusty Ruin, Space Colony ARK and Sky Rail as new stages in the roster!

For more info check the video out!

Version 1.2.1

  • Corrected audio-balancing on the new voicelines.
  • Fixed an issue where the game could crash when loading a modded costume with incorrectly formatted voice lines.
  • Fixed an issue where sometimes the game would freeze on the title screen.

Version 1.2.0

  • This update contains many balance and back-end changes, therefore save data will start fresh and pre-1.2 saves will NOT be compatible.
  • Additions
    • Added Chemical Plant
      • Created by xJOTA.
      • Explore a vast industrial complex with three full main acts.
      • Look forward to a special encore to come in the future.
    • Added Sky Rail
      • Created by Aloix12.
      • Grind through rails and explore canyons in this two act mini stage!
      • Includes the main Sky Rail Act and Pumpkin Hill as a treasure hunting act.
    • Added Space Colony Ark
      • Remastered Final Rush from Legacy World by Drox342.
      • Three Main acts, an Encore and a Challenge Act!
    • Added Rusty Ruin
      • Created by Jalex777
      • Explore this remastered stage from Sonic 3D Flickies Island!
    • Special Stages have been re added!
      • Find giant rings hidden in stages to access the special stage.
        • You only get one chance before the ring becomes inaccessible.
        • Completing the special stage sends you back to the stage.
    • Added new costumes for many characters.
    • Completely overhauled stage structure:
      • Stages can now have a custom act count – have two acts + encore, three normal acts, 1 single act, and so on.
      • Each act has four earnable emblems
        • Clear once
        • Clear with Rank S
        • Clear in under a certain time
        • Find all red star rings
      • All legacy stages will stay fully compatible.
      • New Hard Mode mission type:
        • No Shields.
        • No Checkpoints.
        • Super Rings and Ring monitors always spawn with their lowest value.
        • The action gauge drains 50% faster.
        • All rings are lost when hit, and only one is dropped.
        • All shop items are disabled.
        • Enemies spawn with one extra hitpoint.
          • Some enemies have modified AI.
    • Several new shop items have been added, including:
      • Red Star Radar
      • Shard Plus
      • Debt Collection
      • And more!
  • Changes
    • Worst Cave has been moved to the island.
    • Updated UI for many different menu screens.
    • Updated effect colours for certain costumes.
    • Ray, Shadow, Espio and Jet have new voices!
      • Shadow, Espio and Jet are now voiced by Wildman
      • Ray is now voiced by Cori Adkinz
  • Bug Fixes
    • Fixed an issue where getting hit while in the process of drop-dashing would not stop the sound.
    • Fixed an issue where the moon ring audio persisted when quitting a stage.
    • Fixed an issue where repeated button presses on the title screen would spam the begin sound.
    • Fixed an issue with a certain EggRobo costume not unlocking properly.
    • Fixed an issue where the exit button in the main menu could not be selected.
    • Fixed an issue where stage forcing was not working as intended.

V1.1.20 Upcoming Feature – Mod Backwards Compatibility

1.1.20 will be the next patch update.

We’ll be working towards adding compatibility for Legacy character mods and the animation system. this makes them way easier to port, only requiring minor text editing knowledge.

Shown with EnderPreston’s Steve mod for R9 and Chalpha Eve’s Kirby mod.

The model will still need minor changes to be compatible. Old movesets are NOT ported so most unique skill animations will have to be adjusted. Most mods using Sonic, and the President’s skillset will not be affected (Sonic would just need his throw animation deleted)

This does make porting Legacy mods much easier as you don’t need to worry about the added animations (victory, wait, mach, skydive, etc)

Want to know what mods this opens up opportunities for? Legacy mods can be found here: Link. Once 1.1.20 releases, we will supply a tutorial both on the Gamebanana and the supplied mod documentation. Our modding community means the World (ha) to us, so we hope this lets new fans and old replay older mods easier in this improved version of Sonic World.