V1.1.20 Upcoming Feature – Mod Backwards Compatibility

1.1.20 will be the next patch update.

We’ll be working towards adding compatibility for Legacy character mods and the animation system. this makes them way easier to port, only requiring minor text editing knowledge.

Shown with EnderPreston’s Steve mod for R9 and Chalpha Eve’s Kirby mod.

The model will still need minor changes to be compatible. Old movesets are NOT ported so most unique skill animations will have to be adjusted. Most mods using Sonic, and the President’s skillset will not be affected (Sonic would just need his throw animation deleted)

This does make porting Legacy mods much easier as you don’t need to worry about the added animations (victory, wait, mach, skydive, etc)

Want to know what mods this opens up opportunities for? Legacy mods can be found here: Link. Once 1.1.20 releases, we will supply a tutorial both on the Gamebanana and the supplied mod documentation. Our modding community means the World (ha) to us, so we hope this lets new fans and old replay older mods easier in this improved version of Sonic World.

Sonic World 1.1.10

Hey guys! Sorry we’ve been lacking on updates on the site

In case you missed it, we released 1.1 on March 31st. Since then we have created various patches, now that data is unencrypted, allowing us to fix bugs and glitches faster than before.

Said patches released are 1.1.01, 1.1.02, 1.1.03 and 1.1.10. The latest will always be on the downloads page, meaning we will replace the link each time a patch is out. This also means people will always be sure the patch of version 1 they’re getting is the latest.

the changelog for all versions from 1.1.10 is as follows:


V 1.1.10:

Crisis City Act 4

  • Fixed sign alphas.
  • Merged unnecessary vertices.
  • Added an invisible barrier in case you get knocked off-course.
  • Added music, a background and a thumbnail.
  • Made the lavafall move.

Kingdom Valley Act 3

  • Fixed a certain trick hoop being too high to make contact with.

General

  • Improved selection of save slots and increase vanilla limit to 5.
  • Updated in-game credits for 1.1.
  • Updated Shadow Android skate animation.
  • Fixed an issue where dying would not properly reset challenge progress and walleted rings.
  • Fixed an issue where boss acts would crash due to looking for non existent files.
  • Fixed an issue where Rouge’s screwkick attack would not damage enemies.

V1.1.03:

  • Fixed an issue where grind rails sometimes set the player at an extremely low speed.

V1.1.02:

  • Added credits to base game themes.
  • Fixed certain issues pertaining to mod loading.
  • Fixed an issue where returning to the island after completing a challenge act would not let you pick up additional mission cards
  • Fixed an issue with red rings not resetting properly after death.
  • Fixed an issue where hint text was not being rendered at the front of the UI.

V1.1.01:

  • Fixed voice mods not functioning properly.
  • Fixed the encore unlock screen from appearing every time after getting it normally.
  • Removed some dummy files that were not used by the game to save on file space.
  • Fixed plants not being able to be changed in the options menu.