NEW VIDEO! – Emerald Coast Revamp

As developers, we like going back and improving things already made. For Version 1: we revamped Emerald Coast and its encore entirely. This gives a glimpse of what’s in store, including collapsing bridges, a more innovative encore and more Type paths.

For those who prefer the original, don’t feel left out. It will remain as the second mission as a time attack.

And yes, enemies no longer rotate upon death, we heard a wide variety of thoughts on it and have corrected this.

The next video shouldn’t take as long to come out, and will announce a highly anticipated addition.

Sonic World DX – Endless Modding Possibilities!

In order to show off the modding potential of Sonic World DX compared to the original, we have made a faithful recreation of Bob-Omb Battlefield from Super Mario 64.

This showcases a brand new mission type: Collectathon, where you have to obtain a certain number of collectibles to win!

In order to add the 8 Red Coins, we have added Moonrings! These can be set on a timer and can unlock rewards such as switches!

Related to switches, they can now toggle specific meshes. Add a switch appear attribute and assign it to a switch and it can act like a gate or appearing platforms!

This will release as a Day 1 mod in order to show the potential of DX. As a companion piece, Odyssey Mario will also appear, with a 64 skin.

Even better, Adventure Sonic will join them, with both their DX and Dreamcast incarnations, containing ripped animations!

We’re pushing Sonic World to be more and more as the Modders’ Sonic game, and hope these additions and examples can help convey how accurate we can be.

Important Statement: Downscaling.

As many of you guys know, Sonic World DX has been in development for a year and a half, and has the main goal of polishing Sonic World to be as good as it can be. This involves polishing and reanimating the entire cast, alongside giving them new moves to make them seem better to pick than others.

Now that we’ve progressed for so long, we believe that it will be hard to do every character. With hesitation, we decided to cut the roster in half to the essential characters. Most of these already have progress done, with the only characters with significant progress being cut is Egg-robo and E101-Beta. Following a developer discussion, we have decided the following characters have enough in order to justify their position:

For the missing characters, the modders will have to add them into the game in order for them to return. This is for the best and to not overwork the animation team. I know the sheer roster size was a big drawing point for Sonic World, and we kept some outlandish picks because of that.

I hope you understand this change: