Updated Stage Modding Tutorial!

Hello everyone!

We love to encourage the modding community of this game to flourish, and as one of the only stage tutorial videos is now 5 years old, a few members of the development team took it upon themselves to explain everything that can be done to mod a level in Sonic World and Sonic World DX.

This livestream is split into chapters, so you can view the specific areas you need to know, and skip the chapters that aren’t relevant to you.

Some aspects are futureproofed (Sound Modding, Object Stamping) for Version 1, but we clarify alternatives for versions currently available.

Update! Stage List

Sonic World has hundreds of level mods. How are we to tell what Sonic levels have been covered by modders?

To fulfill this purpose, we have brought back the Recreations list from the dead! This lists almost every zone in sonic, marking ones that are complete in bold. This time, list entries that have mods provide direct downloads to the stage.

This is useful for those content creators looking to make videos covering 3D adaptations of Sonic games AND for those stage modders who might need ideas on what has or hasn’t been done before.

I hope this makes it easier for a lot of people to find the stage mods they need.

NEW VIDEO! – Emerald Coast Revamp

As developers, we like going back and improving things already made. For Version 1: we revamped Emerald Coast and its encore entirely. This gives a glimpse of what’s in store, including collapsing bridges, a more innovative encore and more Type paths.

For those who prefer the original, don’t feel left out. It will remain as the second mission as a time attack.

And yes, enemies no longer rotate upon death, we heard a wide variety of thoughts on it and have corrected this.

The next video shouldn’t take as long to come out, and will announce a highly anticipated addition.

Sonic World DX – Endless Modding Possibilities!

In order to show off the modding potential of Sonic World DX compared to the original, we have made a faithful recreation of Bob-Omb Battlefield from Super Mario 64.

This showcases a brand new mission type: Collectathon, where you have to obtain a certain number of collectibles to win!

In order to add the 8 Red Coins, we have added Moonrings! These can be set on a timer and can unlock rewards such as switches!

Related to switches, they can now toggle specific meshes. Add a switch appear attribute and assign it to a switch and it can act like a gate or appearing platforms!

This will release as a Day 1 mod in order to show the potential of DX. As a companion piece, Odyssey Mario will also appear, with a 64 skin.

Even better, Adventure Sonic will join them, with both their DX and Dreamcast incarnations, containing ripped animations!

We’re pushing Sonic World to be more and more as the Modders’ Sonic game, and hope these additions and examples can help convey how accurate we can be.