UPDATE: 1.0.10

We have updated to patch 1.0.10, fixing false positives on many Anti-virus software! Download here:

Drive:

Mediafire:

Changelog:

Version 1.0.01

-Fixes
– Fixed an issue where World Tokens were not saving properly.
– Fixed an issue where S ranking a tutorial stage gave emblems to the last action stage played.
– Fixed an issue where it was possible to unlock encore acts for tutorial levels.
– Fixed an issue where legacy stages in the island were giving emblems to Emerald Coast.
– Fixed an issue where exiting a legacy stage or challenge act would not play a sound on clicking the button.
– Fixed an issue where the ring counter on the island would flash red until you collected a ring.
– Fixed an issue where exiting out of the marathon start screen would highlight a non existent menu option.
– Fixed an issue where the incorrect tooltip was being shown for certain characters’ stomp actions.
– Fixed an issue where dying in a perfect run mission would not make the player lose a life
– Fixed an issue where marathon mode would randomise the act number.
– Fixed an issue where the screen for unlocking a stage’s encore act was appearing in acts 2-4.

-Additions
– Added a new ability called “Spare Change”, which increase the amount of rings you drop when you are hit.

-Changes
– Prevented checkpoints from spawning in perfect run missions as they are not needed in a one life scenario.
– Custom teams are now unlocked from the start
– Getting hit now reduces your rings by 30, instead of taking them all away.

-Stage Changes
– Fixed a spring in Ray’s tutorial that led you to a dry destination.

Version 1.0.10

-Additions
– Adding to missions.xml will force the stage to only display one mission. This can be used for bite sized
stages or hub worlds that do not require more than one mission.

-Changes
– Red Star Rings no longer appear in marathon mode, instead spawning 20-value super rings.
– Updated the encryption method to a different software, reducing antivirus false positives and allowing customisation of base game assets.
– Eggman monitors now hurt the player instead of taking away 10 rings.
– Amy’s hammer twirl has been nerfed based on player feedback. An item in the shop has been added for people who prefer the old style.
– Doubled the amount of time that characters who levitate can levitate for.
– Mod stages can now add emblems, rings and redrings.
– Egg Gunner bullets no longer drain rings if you are super.
– Pressing down in 2D sections will now make the player roll.
– All equips show the correct icons

  • General Fixes
    • Updated some fixes from 1.0.01 that were not functioning as intended.
    • Added control tips for several shop skills.
    • Fixed an issue where handicaps were not appearing on the results screen.
    • Fixed an issue where the pulley sound was persisting after the player had exited the pulley state.
    • Fixed mission specific counters overlapping with each other.
    • Fixed some stages having incorrect loading backgrounds.
    • Fixed an issue where the game could freeze for a second when the stage finished loading.
    • Fixed an issue where mission modifiers from challenge acts were carrying over to the island.
    • Fixed an issue where emblems bought from the shop were not unlocking content.
    • Fixed an issue where the vehicle state was not being reset upon completing a stage.
    • Fixed an issue where the Daredevil handicap was not functioning properly.
    • Fixed an issue where the game would crash if you received a game over on a challenge act.
    • Fixed an issue where some Denizens of the Island did not display textures.
  • Character Fixes
    • Fixed certain characters’ stomp actions not performing as intended.

-Stage Fixes
– Emerald Coast
– Fixed softlock when descending the ramp after the first checkpoint.
– Increased the number of ramps at the double-loop.
– Fixed ranking requirement for Challenge Act

- Seaside Hill
    - Fixed softlocks in act 1.
    - Fixed softlocks in act 3.
    - Fixed missing materials in act 5.
    - Reduced ring requirement for the gate to 25
    - Replaced monitors beside ring gate with 2 20 Rings

- Honeycomb Highway
    - Made the Goal Ring appear sooner in Acts 2 and 3, reducing automation.

- Metal Harbor
    - Fixed music not playing in act 2.
    - Fixed softlocks in act 1
    - Fixed an issue with the easter egg room.

- Hang Castle
    - Fixed crashes to do with the stage geometry across all acts.
    - Added the Jump Panel section to Act 2.

- Crisis City
    - Fixed softlock in Challenge Act

- Worst Cave
    - Removed bad omens caused by clearing the stage.
    - Fixed ranking requirements for Challenge Act

- Test Stage
    - Overhauled Act 1 to show off more of DX's new features

- Reworded tutorials for Amy, Infinite, Cream, Rouge and Tails.

Mod Fixes
– Fixed mod stages not loading properly sometimes.
– Fixed an issue where selecting a costume slot on a mod character and then highlighting another character
without that slot would cause the game to crash.
– Fixed an issue where superforms would not appear for mod characters.
– Fixed an issue where Ori0 characters would cause the game to crash sometimes.

Sonic World Version 1 – RELEASE!

Sonic World DX: a Heroes/Adventure styled 3D Sonic Fangame with an all-star roster and strong mod support.

Built off the legacy version of Sonic World, adding higher quality control, more distinct character movesets with improved animations made by the best of Sonic World’s original modding community.

We also made modding this fangame easier than before. With both veteran modders and developers to help the newcomers get their footing.

Download Here:

We got one of the biggest rosters in a 3D Sonic fangame, outside of the Legacy Releases of Sonic World. Unlike the Legacy Releases, everyone has unique animations, an original voice actor and a moveset to call their own!

Playable Characters:

  1. Sonic the Hedgehog
  2. Miles “Tails” Prower
  3. Knuckles the Echidna
  4. Shadow the Hedgehog
  5. Shadow Android (Alternate Character for Shadow with unique moveset)
  6. Rouge the Bat
  7. E-123 Omega
  8. Amy Rose
  9. Cream the Rabbit and Cheese
  10. Blaze the Cat
  11. Silver the Hedgehog
  12. Mighty the Armadillo
  13. Ray the Flying Squirrel
  14. Espio the Chameleon
  15. E-102 Gamma
  16. Metal Sonic
  17. Infinite

Like Sonic Heroes, you can play as a team of any three of these characters in a Team, or play as a Duo or with just a Single character. Do note some optional paths in stages may be inaccessible by playing Solo.

Stages:

Play through 14 fully fledged stages! Each stage has 4 Acts with different objectives and 2 emblems each. Clear them with an S Rank to gain both emblems.

Act 1 has 5 Red Star Rings scattered around. Collect them all to unlock its Encore: A more experimental act that remixes the stage to be themed after another stage!

Playable Stages:

  • Emerald Coast – Sonic Adventure
  • Seaside Hill – Sonic Heroes
  • Honeycomb Highway – Sonic Lost World
  • Love Garden – Sonic World
  • Green Hill – Sonic the Hedgehog
  • Misty Gorge – Sonic World
  • Metal Harbor – Sonic Adventure 2
  • Green Forest – Sonic Adventure 2
  • Kingdom Valley – Sonic the Hedgehog (2006)
  • Hang Castle – Sonic Heroes
  • Mystic Jungle – Sonic Forces
  • Crisis City – Sonic the Hedgehog (2006)
  • Worst Cave – Sonic World (S Rank every Encore Act)
  • Test Stage – Sonic World (If Debug is enabled)

Not enough for you? Install stage mods either specially made for DX or from Legacy releases through Backwards Compatibility.

Chao Garden

Enter the Chao Garden to feed Chaos Drives you’ve collected from robots to your Chao! You can keep up to 20 Chao in a huge garden. All 14 dual-tone colors and all 14 mono-tone colors from Sonic Adventure 2 are available to purchase, meaning your Chao can have up to 28 different colors!

You can buy fruit to level up your Chao’s stats, Hats to personalize them, or Toys for the Chao to play with. All of these can be purchased from the Black Market behind the waterfall!

An improvement from Adventure 2 is that Seeds can now be planted by stomping. They have a 10% chance of being dropped by any food a Chao eats.

Winning competitions nets you up to 400 rings you can spend on your Chao! Enter your Chao into Races or Karate to fight Chao of similar levels.

Note that the system isnt as robust as the Official Chao Gardens: No animal parts or Second Evolutions are present here.

The Island:

As you conquer alternate acts, you collect World Tokens. These are used to develop: The Island. This small area has plenty of nooks and crannies that hide many secrets.

  • Encounter NPCs that have rarely appeared in Sonic games, or even non-game characters such as the leader of the Sonic Fanclub!
  • Collect Mission Cards to play through Challenge Acts, remixing the existing stage roster further.
  • Buy Equips in the shop that can either give a helping hand (like magnetising rings) or even an all-new move (such as the disgusting Boost)!
  • Discover Warp Rings to Scrapped Sonic World Stages that never saw the light of day.
  • Visit the Spring Yard Building to hear all the Sounds of the game.

The Island will grow as more updates release, so keep an eye on it!

Mod Support:

Included in the game is a pdf file documenting everything you can mod in Sonic World DX.

From Themes to personalise your menu, custom stages to play new experiences, or characters to port existing game characters or even characters from other franchises, to voices to pick your ideal Sonic voice actors!

You can download Sonic World DX mods from the Gamebanana here:

Note: Character mods from the SAGE Demo are NOT compatible with Version 1 and need to be updated.

Additional Disclaimers:

  • This is a fangame using Blitz3D, a program from 2002. Some compatibility issues may arise on newer hardware. Report these to the Discord where possible.
  • Because of this old engine, the game is prone to crashing after playing through certain stages. If the background or textures vanish, it is likely the game is about to crash.
  • This game is designed for Keyboard and Mouse in mind. Controllers are partially supported, but are often buggy. An Xbox controller is recommended. Controls can be rebound in the in-game settings.

Updated Stage Modding Tutorial!

Hello everyone!

We love to encourage the modding community of this game to flourish, and as one of the only stage tutorial videos is now 5 years old, a few members of the development team took it upon themselves to explain everything that can be done to mod a level in Sonic World and Sonic World DX.

This livestream is split into chapters, so you can view the specific areas you need to know, and skip the chapters that aren’t relevant to you.

Some aspects are futureproofed (Sound Modding, Object Stamping) for Version 1, but we clarify alternatives for versions currently available.

Update! Stage List

Sonic World has hundreds of level mods. How are we to tell what Sonic levels have been covered by modders?

To fulfill this purpose, we have brought back the Recreations list from the dead! This lists almost every zone in sonic, marking ones that are complete in bold. This time, list entries that have mods provide direct downloads to the stage.

This is useful for those content creators looking to make videos covering 3D adaptations of Sonic games AND for those stage modders who might need ideas on what has or hasn’t been done before.

I hope this makes it easier for a lot of people to find the stage mods they need.