This new QnA was held on our Discord last July. Gerbil answers these questions in this very video, giving an informative insight on DX Development.
This video has chapters to jump between questions, for those seeking a particular question.
This new QnA was held on our Discord last July. Gerbil answers these questions in this very video, giving an informative insight on DX Development.
This video has chapters to jump between questions, for those seeking a particular question.
A new type of mission that allow a whole new range of stages. Race x amount of laps to complete the mission. This is shown off in a brand new mission of Test Stage and Seaside Hill, showing off the new features of this mission.
In order to show off the modding potential of Sonic World DX compared to the original, we have made a faithful recreation of Bob-Omb Battlefield from Super Mario 64.
This showcases a brand new mission type: Collectathon, where you have to obtain a certain number of collectibles to win!
In order to add the 8 Red Coins, we have added Moonrings! These can be set on a timer and can unlock rewards such as switches!
Related to switches, they can now toggle specific meshes. Add a switch appear attribute and assign it to a switch and it can act like a gate or appearing platforms!
This will release as a Day 1 mod in order to show the potential of DX. As a companion piece, Odyssey Mario will also appear, with a 64 skin.
Even better, Adventure Sonic will join them, with both their DX and Dreamcast incarnations, containing ripped animations!
We’re pushing Sonic World to be more and more as the Modders’ Sonic game, and hope these additions and examples can help convey how accurate we can be.
Take your first look at the passionate hammer-wielding hero, Amy Rose!
At 12pm GMT [Half an hour from posting this], a roughly 25 minute presentation showing off upcoming features for DX version 1 will premiere.
See you there!
You’ve been waiting for an announcement, you’re getting one! Sonic World DX WILL have a demo at this years Sonic Amateur Games Expo! See you on September 5th! More information will appear as we get closer to the Expo date.
As many of you guys know, Sonic World DX has been in development for a year and a half, and has the main goal of polishing Sonic World to be as good as it can be. This involves polishing and reanimating the entire cast, alongside giving them new moves to make them seem better to pick than others.
Now that we’ve progressed for so long, we believe that it will be hard to do every character. With hesitation, we decided to cut the roster in half to the essential characters. Most of these already have progress done, with the only characters with significant progress being cut is Egg-robo and E101-Beta. Following a developer discussion, we have decided the following characters have enough in order to justify their position:
For the missing characters, the modders will have to add them into the game in order for them to return. This is for the best and to not overwork the animation team. I know the sheer roster size was a big drawing point for Sonic World, and we kept some outlandish picks because of that.
I hope you understand this change:
~Deefor
Cream and Cheese rely on each other more than ever! Check out their new and improved moveset here!
The ultimate lifeform from the Space Colony ARK, is still in Sonic World DX, and is here to keep his promise he made to Maria all these years ago.
Animated by Strike and voiced by the equally talented Paxton Lee, this hedgehog has gotten a whole make-over!
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