V1.1.3 Is here! Notable Additions include – New outfits, including ones based on Pride – Jewel, Moon and Trans Chao – Super Amy – New challenges for every costume.
Download here!

1.1.20 will be the next patch update.
We’ll be working towards adding compatibility for Legacy character mods and the animation system. this makes them way easier to port, only requiring minor text editing knowledge.
Shown with EnderPreston’s Steve mod for R9 and Chalpha Eve’s Kirby mod.

The model will still need minor changes to be compatible. Old movesets are NOT ported so most unique skill animations will have to be adjusted. Most mods using Sonic, and the President’s skillset will not be affected (Sonic would just need his throw animation deleted)
This does make porting Legacy mods much easier as you don’t need to worry about the added animations (victory, wait, mach, skydive, etc)
Want to know what mods this opens up opportunities for? Legacy mods can be found here: Link. Once 1.1.20 releases, we will supply a tutorial both on the Gamebanana and the supplied mod documentation. Our modding community means the World (ha) to us, so we hope this lets new fans and old replay older mods easier in this improved version of Sonic World.
Hey guys! Sorry we’ve been lacking on updates on the site
In case you missed it, we released 1.1 on March 31st. Since then we have created various patches, now that data is unencrypted, allowing us to fix bugs and glitches faster than before.
Said patches released are 1.1.01, 1.1.02, 1.1.03 and 1.1.10. The latest will always be on the downloads page, meaning we will replace the link each time a patch is out. This also means people will always be sure the patch of version 1 they’re getting is the latest.
the changelog for all versions from 1.1.10 is as follows:
A new update to Sonic World 1.1 is out!
a video showing all the changes can be seen here!
Download on MEGA here:
or here:
9 Strong Years! Release 1 of Sonic World released at February 14th 2014, with the DX Anniversary Demo releasing on the same date in 2019.
To mark 9 years of Sonic World and 4 years of the first Sonic World DX Demo, we have decided to celebrate the community and make this contest.
The Modding community of this game has always been strong, but was at its strongest between Release 7 and Release 9 (2016-2019). In order to revitalize the modding scene, we decided to host this contest and encourage anyone with an interest in modding this game a shot.
Unlike previous competitions, there is no specific theme. Just create whatever stage you want to! Be it a remake of a classic stage, a rip of an existing Sonic stage, or something entirely original!
Absolutely new to stage modding? We have a full tutorial that is relevant to the latest version!
Want to join but don’t have any idea on what to make? This page is a good reference to what Sonic levels have representation in World! Click the image below to see:
Unlike previous contests, this one will be User Voted!
Rewards include:
Once the voting period opens, a HUB World/Island with all contestant stages will be available for people to try out the stages, or they could download stages separately by the respective creators.
At the same time a During the voting period a channel will open up with all entries to vote for.
The RULES are as follows:
Submission Deadline: 1st June 2023 0:00 GMT
Voting Period: 3rd – 9th July 2023
I really hope you may consider participating, sharing your Sonic ideas to the World!
Have Fun!
We have updated to patch 1.0.10, fixing false positives on many Anti-virus software! Download here:
Changelog:
-Fixes
– Fixed an issue where World Tokens were not saving properly.
– Fixed an issue where S ranking a tutorial stage gave emblems to the last action stage played.
– Fixed an issue where it was possible to unlock encore acts for tutorial levels.
– Fixed an issue where legacy stages in the island were giving emblems to Emerald Coast.
– Fixed an issue where exiting a legacy stage or challenge act would not play a sound on clicking the button.
– Fixed an issue where the ring counter on the island would flash red until you collected a ring.
– Fixed an issue where exiting out of the marathon start screen would highlight a non existent menu option.
– Fixed an issue where the incorrect tooltip was being shown for certain characters’ stomp actions.
– Fixed an issue where dying in a perfect run mission would not make the player lose a life
– Fixed an issue where marathon mode would randomise the act number.
– Fixed an issue where the screen for unlocking a stage’s encore act was appearing in acts 2-4.
-Additions
– Added a new ability called “Spare Change”, which increase the amount of rings you drop when you are hit.
-Changes
– Prevented checkpoints from spawning in perfect run missions as they are not needed in a one life scenario.
– Custom teams are now unlocked from the start
– Getting hit now reduces your rings by 30, instead of taking them all away.
-Stage Changes
– Fixed a spring in Ray’s tutorial that led you to a dry destination.
-Additions
– Adding to missions.xml will force the stage to only display one mission. This can be used for bite sized
stages or hub worlds that do not require more than one mission.
-Changes
– Red Star Rings no longer appear in marathon mode, instead spawning 20-value super rings.
– Updated the encryption method to a different software, reducing antivirus false positives and allowing customisation of base game assets.
– Eggman monitors now hurt the player instead of taking away 10 rings.
– Amy’s hammer twirl has been nerfed based on player feedback. An item in the shop has been added for people who prefer the old style.
– Doubled the amount of time that characters who levitate can levitate for.
– Mod stages can now add emblems, rings and redrings.
– Egg Gunner bullets no longer drain rings if you are super.
– Pressing down in 2D sections will now make the player roll.
– All equips show the correct icons
-Stage Fixes
– Emerald Coast
– Fixed softlock when descending the ramp after the first checkpoint.
– Increased the number of ramps at the double-loop.
– Fixed ranking requirement for Challenge Act
- Seaside Hill
- Fixed softlocks in act 1.
- Fixed softlocks in act 3.
- Fixed missing materials in act 5.
- Reduced ring requirement for the gate to 25
- Replaced monitors beside ring gate with 2 20 Rings
- Honeycomb Highway
- Made the Goal Ring appear sooner in Acts 2 and 3, reducing automation.
- Metal Harbor
- Fixed music not playing in act 2.
- Fixed softlocks in act 1
- Fixed an issue with the easter egg room.
- Hang Castle
- Fixed crashes to do with the stage geometry across all acts.
- Added the Jump Panel section to Act 2.
- Crisis City
- Fixed softlock in Challenge Act
- Worst Cave
- Removed bad omens caused by clearing the stage.
- Fixed ranking requirements for Challenge Act
- Test Stage
- Overhauled Act 1 to show off more of DX's new features
- Reworded tutorials for Amy, Infinite, Cream, Rouge and Tails.
–Mod Fixes
– Fixed mod stages not loading properly sometimes.
– Fixed an issue where selecting a costume slot on a mod character and then highlighting another character
without that slot would cause the game to crash.
– Fixed an issue where superforms would not appear for mod characters.
– Fixed an issue where Ori0 characters would cause the game to crash sometimes.
Sonic World DX: a Heroes/Adventure styled 3D Sonic Fangame with an all-star roster and strong mod support.
Built off the legacy version of Sonic World, adding higher quality control, more distinct character movesets with improved animations made by the best of Sonic World’s original modding community.
We also made modding this fangame easier than before. With both veteran modders and developers to help the newcomers get their footing.
Download Here:

We got one of the biggest rosters in a 3D Sonic fangame, outside of the Legacy Releases of Sonic World. Unlike the Legacy Releases, everyone has unique animations, an original voice actor and a moveset to call their own!
Playable Characters:
Like Sonic Heroes, you can play as a team of any three of these characters in a Team, or play as a Duo or with just a Single character. Do note some optional paths in stages may be inaccessible by playing Solo.
Stages:
Play through 14 fully fledged stages! Each stage has 4 Acts with different objectives and 2 emblems each. Clear them with an S Rank to gain both emblems.
Act 1 has 5 Red Star Rings scattered around. Collect them all to unlock its Encore: A more experimental act that remixes the stage to be themed after another stage!
Playable Stages:
Not enough for you? Install stage mods either specially made for DX or from Legacy releases through Backwards Compatibility.
Chao Garden
Enter the Chao Garden to feed Chaos Drives you’ve collected from robots to your Chao! You can keep up to 20 Chao in a huge garden. All 14 dual-tone colors and all 14 mono-tone colors from Sonic Adventure 2 are available to purchase, meaning your Chao can have up to 28 different colors!
You can buy fruit to level up your Chao’s stats, Hats to personalize them, or Toys for the Chao to play with. All of these can be purchased from the Black Market behind the waterfall!
An improvement from Adventure 2 is that Seeds can now be planted by stomping. They have a 10% chance of being dropped by any food a Chao eats.
Winning competitions nets you up to 400 rings you can spend on your Chao! Enter your Chao into Races or Karate to fight Chao of similar levels.
Note that the system isnt as robust as the Official Chao Gardens: No animal parts or Second Evolutions are present here.
The Island:
As you conquer alternate acts, you collect World Tokens. These are used to develop: The Island. This small area has plenty of nooks and crannies that hide many secrets.
The Island will grow as more updates release, so keep an eye on it!
Mod Support:
Included in the game is a pdf file documenting everything you can mod in Sonic World DX.
From Themes to personalise your menu, custom stages to play new experiences, or characters to port existing game characters or even characters from other franchises, to voices to pick your ideal Sonic voice actors!
You can download Sonic World DX mods from the Gamebanana here:
Note: Character mods from the SAGE Demo are NOT compatible with Version 1 and need to be updated.
Additional Disclaimers:
Hey everyone! The Game Gambler has uploaded a video with commentary regarding many new additions in Sonic World DX Version 1. While their channel is small, they make high quality and unbiased content so we heavily implore you to check it out!
for the first look of a clean playthrough of Sonic World DX, Sonic Station is premiering their playthrough. Watch here and support their channel!
Hello everyone!
We love to encourage the modding community of this game to flourish, and as one of the only stage tutorial videos is now 5 years old, a few members of the development team took it upon themselves to explain everything that can be done to mod a level in Sonic World and Sonic World DX.
This livestream is split into chapters, so you can view the specific areas you need to know, and skip the chapters that aren’t relevant to you.
Some aspects are futureproofed (Sound Modding, Object Stamping) for Version 1, but we clarify alternatives for versions currently available.
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